She reminded me about content and narrative. We talked about:
the dynamics of following/being followed
freedom/danger
euphoria /horror
enjoying the brink/jumping into the river
What part is the participant playing?
Why do they want to get to the destination?
What is the fiction around the action the participant is asked to do?
the dynamics of following/being followed
freedom/danger
euphoria /horror
enjoying the brink/jumping into the river
What part is the participant playing?
Why do they want to get to the destination?
What is the fiction around the action the participant is asked to do?
We talked about binaural sound. She said:
Binaural sound is better when linked to a visual.
Blocking or obstructing senses makes you scared/stimulates adrenalin/heightens things.
We went out with the Hunter’s headphones which amplify ambient sound and played a game where one of us led and the other followed while trying not to be seen by the leader. I wasn’t interested by the dramatic relationship between me and the performer but in the way the edges of walls and railings framed the distant person. I began looking through the view finder of my camera with both eyes open and keeping Clara in the viewfinder eye.
Binaural sound is better when linked to a visual.
Blocking or obstructing senses makes you scared/stimulates adrenalin/heightens things.
We went out with the Hunter’s headphones which amplify ambient sound and played a game where one of us led and the other followed while trying not to be seen by the leader. I wasn’t interested by the dramatic relationship between me and the performer but in the way the edges of walls and railings framed the distant person. I began looking through the view finder of my camera with both eyes open and keeping Clara in the viewfinder eye.
Hunter's headphones make things cinematic.
Q: Could you hide sounds at low volumes that only someone with the headphones can hear?